[Author]
Author = Coffee Man
[Description]
Description = Alright Claude, with all this shit going down, you should stay in here for this one. I'll go out and sniff around, hopefully I can find something about Catalina's whereabouts. With some luck, she might not even know that I know you. Now where should I start looking...
[Objectives]
Objectivescount = 23

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1844.15
Objectives[0]positionY = -336.9473
Objectives[0]positionZ = 57.08113
Objectives[0]Heading = 69.96583
Objectives[0]model = mp_f_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 356.8025
Objectives[0]mission_Actors[0]positionY = -71.1036
Objectives[0]mission_Actors[0]positionZ = 72.30853
Objectives[0]mission_Actors[0]Heading = 165
Objectives[0]mission_Actors[0]String_Name = p_franklin_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 4000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 356.7012
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -74.96597
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 71.75845
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 357.9413
Objectives[0]mission_Actors[1]positionY = -71.20998
Objectives[0]mission_Actors[1]positionZ = 72.25845
Objectives[0]mission_Actors[1]Heading = 135
Objectives[0]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 4000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Stationary
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 356.0114
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -74.19377
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 71.80853
Objectives[0]mission_Actors[1]Task_List[0]Block = True
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 353.01
Objectives[0]mission_Actors[2]positionY = -82.03793
Objectives[0]mission_Actors[2]positionZ = 72.30853
Objectives[0]mission_Actors[2]Heading = 208.2843
Objectives[0]mission_Actors[2]String_Name = ig_kaylee
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1886.529
Objectives[0]mission_Vehicles[0]positionY = -324.6928
Objectives[0]mission_Vehicles[0]positionZ = 48.96667
Objectives[0]mission_Vehicles[0]Heading = 52.33647
Objectives[0]mission_Vehicles[0]Name = Kuruma
Objectives[0]mission_Vehicles[0]Model = kuruma
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 8
Objectives[0]mission_Props[0]Model = prop_cardbordbox_03a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 305.2608
Objectives[0]mission_Props[0]positionY = 60.61069
Objectives[0]mission_Props[0]positionZ = 98.89223
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 32.5
Objectives[0]mission_Props[1]Model = prop_cardbordbox_03a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 306.0646
Objectives[0]mission_Props[1]positionY = 61.41699
Objectives[0]mission_Props[1]positionZ = 98.89159
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -22.5
Objectives[0]mission_Props[2]Model = prop_cardbordbox_03a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 305.2757
Objectives[0]mission_Props[2]positionY = 59.32165
Objectives[0]mission_Props[2]positionZ = 98.89304
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 7.5
Objectives[0]mission_Props[3]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 306.9454
Objectives[0]mission_Props[3]positionY = 59.60255
Objectives[0]mission_Props[3]positionZ = 98.8932
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -50
Objectives[0]mission_Props[4]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 308.769
Objectives[0]mission_Props[4]positionY = 59.94404
Objectives[0]mission_Props[4]positionZ = 98.89265
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -15.00001
Objectives[0]mission_Props[5]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 308.3145
Objectives[0]mission_Props[5]positionY = 58.35785
Objectives[0]mission_Props[5]positionZ = 98.89373
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 35
Objectives[0]mission_Props[6]Model = prop_crate_07a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 310.2121
Objectives[0]mission_Props[6]positionY = 59.14553
Objectives[0]mission_Props[6]positionZ = 98.89301
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 4.999998
Objectives[0]mission_Props[7]Model = prop_crate_07a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 309.2108
Objectives[0]mission_Props[7]positionY = 57.47567
Objectives[0]mission_Props[7]positionZ = 98.89423
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -45
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = prop_ld_case_01
Objectives[0]mission_Pickup_Props[0]Value = 1
Objectives[0]mission_Pickup_Props[0]positionX = 257.2873
Objectives[0]mission_Pickup_Props[0]positionY = -997.4594
Objectives[0]mission_Pickup_Props[0]positionZ = -99.50862
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 55.44934
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 19
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = -1892.66
Objectives[0]ObjectiveMessages[0]positionY = -323.8733
Objectives[0]ObjectiveMessages[0]positionZ = 48.23918
Objectives[0]ObjectiveMessages[0]Message = Hmmmm... Franklin knows a lotta people, maybe I should ask him...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Stefanie
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -1896.26
Objectives[0]ObjectiveMessages[1]positionY = -332.3103
Objectives[0]ObjectiveMessages[1]positionZ = 48.23539
Objectives[0]ObjectiveMessages[1]Message = Hey, I ditched my Banshee and started using your Kuruma. It's parked down in the Garage...
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Claude
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 7
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -1848.398
Objectives[1]positionY = -337.7714
Objectives[1]positionZ = 56.08051
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FH2A_MISSION_START_ST
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -1849.354
Objectives[2]positionY = -335.2369
Objectives[2]positionZ = 56.08656
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = False
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = DROPZONE_JUMP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -1904.317
Objectives[3]positionY = -292.2283
Objectives[3]positionZ = 48.06297
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 10
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Go to Franklin.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 356.4767
Objectives[4]positionY = -72.91833
Objectives[4]positionZ = 71.30853
Objectives[4]Heading = 200.4494
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -1855.32
Objectives[5]positionY = -332.3608
Objectives[5]positionZ = 56.07692
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = False
Objectives[5]MissionSettings_StopMusic = True
Objectives[5]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -1854.544
Objectives[6]positionY = -335.865
Objectives[6]positionZ = 56.07692
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = False
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = HEI4_INTRO_SNEAK_TO_COMPOUND_START
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -1854.766
Objectives[7]positionY = -338.7242
Objectives[7]positionZ = 56.07692
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = False
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = HEI4_INTRO_SNEAK_TO_COMPOUND_START
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 355.3897
Objectives[8]positionY = -77.22929
Objectives[8]positionZ = 71.24843
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 50
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 11
Objectives[8]ObjectiveMessages[0]positionX = 342.5668
Objectives[8]ObjectiveMessages[0]positionY = -80.68271
Objectives[8]ObjectiveMessages[0]positionZ = 71.30853
Objectives[8]ObjectiveMessages[0]Message = HOOO WHEEE! Check out that cutie at 1 o'clock nigga! Man, with all that ass, she got a-
Objectives[8]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[8]ObjectiveMessages[0]Sender = Lamar
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 2
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 340.0523
Objectives[8]ObjectiveMessages[1]positionY = -80.8699
Objectives[8]ObjectiveMessages[1]positionZ = 71.30853
Objectives[8]ObjectiveMessages[1]Message = Lamar! I'm on my break, can we please just relax and enjoy th- Hey, what are you doing here?
Objectives[8]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[1]Sender = Franklin
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 6
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 330.3249
Objectives[8]ObjectiveMessages[2]positionY = -74.636
Objectives[8]ObjectiveMessages[2]positionZ = 69.92878
Objectives[8]ObjectiveMessages[2]Message = Frank, long story short, I need some information. Do you know anything about a "Catalina"?
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = Stefanie
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 11
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 330.14
Objectives[8]ObjectiveMessages[3]positionY = -81.49953
Objectives[8]ObjectiveMessages[3]positionZ = 68.06426
Objectives[8]ObjectiveMessages[3]Message = She's Mexican, runs a drug operation "SPANK" and is overall a backstabbing prick.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = Stefanie
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 16
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = 322.132
Objectives[8]ObjectiveMessages[4]positionY = -82.92414
Objectives[8]ObjectiveMessages[4]positionZ = 68.14718
Objectives[8]ObjectiveMessages[4]Message = How about that! Someone very similar to what you described passed by the office the other day!
Objectives[8]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[4]Sender = Franklin
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = White
Objectives[8]ObjectiveMessages[4]PlayFromStart = False
Objectives[8]ObjectiveMessages[4]Delay = True
Objectives[8]ObjectiveMessages[4]DelayTime = 21
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = False
Objectives[8]ObjectiveMessages[4]TypeTextMesage = True
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[5]positionX = 312.103
Objectives[8]ObjectiveMessages[5]positionY = -79.7612
Objectives[8]ObjectiveMessages[5]positionZ = 68.81149
Objectives[8]ObjectiveMessages[5]Message = She was the one who wanted Claude to specifically handle that job the other day...
Objectives[8]ObjectiveMessages[5]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[5]Sender = Franklin
Objectives[8]ObjectiveMessages[5]Subject = 
Objectives[8]ObjectiveMessages[5]MessageColor = White
Objectives[8]ObjectiveMessages[5]PlayFromStart = False
Objectives[8]ObjectiveMessages[5]Delay = True
Objectives[8]ObjectiveMessages[5]DelayTime = 26
Objectives[8]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[5]TypeSubtitle = False
Objectives[8]ObjectiveMessages[5]TypeTextMesage = True
Objectives[8]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[6]positionX = 305.1548
Objectives[8]ObjectiveMessages[6]positionY = -75.64623
Objectives[8]ObjectiveMessages[6]positionZ = 69.2079
Objectives[8]ObjectiveMessages[6]Message = FRANKLIN! She's trying to take us out! Urgh! Alright, do you know where she could be located?
Objectives[8]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[6]Sender = Stefanie
Objectives[8]ObjectiveMessages[6]Subject = 
Objectives[8]ObjectiveMessages[6]MessageColor = White
Objectives[8]ObjectiveMessages[6]PlayFromStart = False
Objectives[8]ObjectiveMessages[6]Delay = True
Objectives[8]ObjectiveMessages[6]DelayTime = 31
Objectives[8]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[6]TypeSubtitle = False
Objectives[8]ObjectiveMessages[6]TypeTextMesage = True
Objectives[8]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[7]positionX = 299.7253
Objectives[8]ObjectiveMessages[7]positionY = -70.28662
Objectives[8]ObjectiveMessages[7]positionZ = 69.13043
Objectives[8]ObjectiveMessages[7]Message = I don't exactly know about Catalina, but I heard there's a drug deal or something...
Objectives[8]ObjectiveMessages[7]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[7]Sender = Franklin
Objectives[8]ObjectiveMessages[7]Subject = 
Objectives[8]ObjectiveMessages[7]MessageColor = White
Objectives[8]ObjectiveMessages[7]PlayFromStart = False
Objectives[8]ObjectiveMessages[7]Delay = True
Objectives[8]ObjectiveMessages[7]DelayTime = 36
Objectives[8]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[7]TypeSubtitle = False
Objectives[8]ObjectiveMessages[7]TypeTextMesage = True
Objectives[8]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[8]positionX = 300.0514
Objectives[8]ObjectiveMessages[8]positionY = -65.86546
Objectives[8]ObjectiveMessages[8]positionZ = 69.14771
Objectives[8]ObjectiveMessages[8]Message = ...being organized by the Vagos at this location. You did say she's Mexican and...
Objectives[8]ObjectiveMessages[8]Contact = CHAR_FRANKLIN
Objectives[8]ObjectiveMessages[8]Sender = Franklin
Objectives[8]ObjectiveMessages[8]Subject = 
Objectives[8]ObjectiveMessages[8]MessageColor = White
Objectives[8]ObjectiveMessages[8]PlayFromStart = False
Objectives[8]ObjectiveMessages[8]Delay = True
Objectives[8]ObjectiveMessages[8]DelayTime = 41
Objectives[8]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[8]TypeSubtitle = False
Objectives[8]ObjectiveMessages[8]TypeTextMesage = True
Objectives[8]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[9]positionX = 297.1248
Objectives[8]ObjectiveMessages[9]positionY = -74.70785
Objectives[8]ObjectiveMessages[9]positionZ = 69.13428
Objectives[8]ObjectiveMessages[9]Message = I got it, thanks! I'll go check it out ASAP!
Objectives[8]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[9]Sender = Stefanie
Objectives[8]ObjectiveMessages[9]Subject = 
Objectives[8]ObjectiveMessages[9]MessageColor = White
Objectives[8]ObjectiveMessages[9]PlayFromStart = False
Objectives[8]ObjectiveMessages[9]Delay = True
Objectives[8]ObjectiveMessages[9]DelayTime = 44
Objectives[8]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[9]TypeSubtitle = False
Objectives[8]ObjectiveMessages[9]TypeTextMesage = True
Objectives[8]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[10]positionX = 308.5857
Objectives[8]ObjectiveMessages[10]positionY = -83.37401
Objectives[8]ObjectiveMessages[10]positionZ = 68.83701
Objectives[8]ObjectiveMessages[10]Message = ...ANYWAY! Frank my nigga, just look at that ass there man! You should go get her number...
Objectives[8]ObjectiveMessages[10]Contact = CHAR_LAMAR
Objectives[8]ObjectiveMessages[10]Sender = Lamar
Objectives[8]ObjectiveMessages[10]Subject = 
Objectives[8]ObjectiveMessages[10]MessageColor = White
Objectives[8]ObjectiveMessages[10]PlayFromStart = False
Objectives[8]ObjectiveMessages[10]Delay = True
Objectives[8]ObjectiveMessages[10]DelayTime = 46
Objectives[8]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[10]TypeSubtitle = False
Objectives[8]ObjectiveMessages[10]TypeTextMesage = True
Objectives[8]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[10]PhoneMessageDisplayTime = 15

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -1867.003
Objectives[9]positionY = -354.3736
Objectives[9]positionZ = 56.07633
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = HEI4_INTRO_SNEAK_TO_COMPOUND_START
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -1869.206
Objectives[10]positionY = -355.2665
Objectives[10]positionZ = 56.09191
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = False
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = HEI4_INTRO_SNEAK_TO_COMPOUND_START
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Go to the Drug Deal and sniff out any information you can find.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = -24.76399
Objectives[11]positionY = 74.45128
Objectives[11]positionZ = 72.97639
Objectives[11]Heading = 330.4494
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = True
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -1857.875
Objectives[12]positionY = -363.2565
Objectives[12]positionZ = 56.09047
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = HEI4_INTRO_RETURN_TO_AIRSTRIP
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -2.39188
Objectives[13]positionY = 62.44994
Objectives[13]positionZ = 70.8316
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 11
Objectives[13]mission_ActorsCount = 20
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -20.08161
Objectives[13]mission_Actors[0]positionY = 59.58554
Objectives[13]mission_Actors[0]positionZ = 71.84592
Objectives[13]mission_Actors[0]Heading = 165.3761
Objectives[13]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = True
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 4000
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = MilitaryRifle
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 65.60761
Objectives[13]mission_Actors[1]positionY = 88.11565
Objectives[13]mission_Actors[1]positionZ = 78.69842
Objectives[13]mission_Actors[1]Heading = 12.78799
Objectives[13]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = True
Objectives[13]mission_Actors[1]Invincible = True
Objectives[13]mission_Actors[1]SetHealth = 4000
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = MilitaryRifle
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 115.1824
Objectives[13]mission_Actors[2]positionY = 33.11931
Objectives[13]mission_Actors[2]positionZ = 73.51398
Objectives[13]mission_Actors[2]Heading = 154.291
Objectives[13]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = True
Objectives[13]mission_Actors[2]Invincible = True
Objectives[13]mission_Actors[2]SetHealth = 4000
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = MilitaryRifle
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 142.5891
Objectives[13]mission_Actors[3]positionY = 63.52642
Objectives[13]mission_Actors[3]positionZ = 78.54857
Objectives[13]mission_Actors[3]Heading = 347.3622
Objectives[13]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = True
Objectives[13]mission_Actors[3]Invincible = True
Objectives[13]mission_Actors[3]SetHealth = 4000
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = MilitaryRifle
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = 128.2889
Objectives[13]mission_Actors[4]positionY = 17.61984
Objectives[13]mission_Actors[4]positionZ = 68.87242
Objectives[13]mission_Actors[4]Heading = 170.4494
Objectives[13]mission_Actors[4]String_Name = g_m_y_mexgoon_01
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = True
Objectives[13]mission_Actors[4]ShowCone = True
Objectives[13]mission_Actors[4]Invincible = True
Objectives[13]mission_Actors[4]SetHealth = 5000
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = True
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = MilitaryRifle
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 0
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 0
Objectives[13]mission_Actors[5]positionX = 189.6483
Objectives[13]mission_Actors[5]positionY = -14.92841
Objectives[13]mission_Actors[5]positionZ = 73.22173
Objectives[13]mission_Actors[5]Heading = 170.4494
Objectives[13]mission_Actors[5]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = True
Objectives[13]mission_Actors[5]ShowCone = True
Objectives[13]mission_Actors[5]Invincible = True
Objectives[13]mission_Actors[5]SetHealth = 4000
Objectives[13]mission_Actors[5]DieFromHeadShot = True
Objectives[13]mission_Actors[5]CanExitVehicle = True
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 30
Objectives[13]mission_Actors[5]Hearing_Range = 30
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = MilitaryRifle
Objectives[13]mission_Actors[5]Variation = Random
Objectives[13]mission_Actors[5]Task = 0
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[6]Survive_Number = 0
Objectives[13]mission_Actors[6]Failed_Text = 
Objectives[13]mission_Actors[6]Remove_After = 0
Objectives[13]mission_Actors[6]positionX = 171.0675
Objectives[13]mission_Actors[6]positionY = 54.35281
Objectives[13]mission_Actors[6]positionZ = 83.61964
Objectives[13]mission_Actors[6]Heading = 356.1187
Objectives[13]mission_Actors[6]String_Name = g_m_y_mexgoon_01
Objectives[13]mission_Actors[6]Relationship_Group = Enemy1
Objectives[13]mission_Actors[6]AddBlip = True
Objectives[13]mission_Actors[6]ShowCone = True
Objectives[13]mission_Actors[6]Invincible = True
Objectives[13]mission_Actors[6]SetHealth = 3000
Objectives[13]mission_Actors[6]DieFromHeadShot = True
Objectives[13]mission_Actors[6]CanExitVehicle = True
Objectives[13]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[6]AlwaysFight = True
Objectives[13]mission_Actors[6]Seeing_Range = 30
Objectives[13]mission_Actors[6]Hearing_Range = 30
Objectives[13]mission_Actors[6]CombatMovement = Offensive
Objectives[13]mission_Actors[6]weapon = MilitaryRifle
Objectives[13]mission_Actors[6]Variation = Random
Objectives[13]mission_Actors[6]Task = 0
Objectives[13]mission_Actors[6]Task_Guard_Range = 5
Objectives[13]mission_Actors[6]Task_Stay_In_Range = True
Objectives[13]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[6]Task_Scenario = NONE
Objectives[13]mission_Actors[7]Survive_Number = 0
Objectives[13]mission_Actors[7]Failed_Text = 
Objectives[13]mission_Actors[7]Remove_After = 19
Objectives[13]mission_Actors[7]positionX = 245.8512
Objectives[13]mission_Actors[7]positionY = -5.090099
Objectives[13]mission_Actors[7]positionZ = 78.36086
Objectives[13]mission_Actors[7]Heading = 221.8681
Objectives[13]mission_Actors[7]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[7]Relationship_Group = Enemy1
Objectives[13]mission_Actors[7]AddBlip = True
Objectives[13]mission_Actors[7]ShowCone = True
Objectives[13]mission_Actors[7]Invincible = True
Objectives[13]mission_Actors[7]SetHealth = 4000
Objectives[13]mission_Actors[7]DieFromHeadShot = True
Objectives[13]mission_Actors[7]CanExitVehicle = True
Objectives[13]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[7]AlwaysFight = True
Objectives[13]mission_Actors[7]Seeing_Range = 30
Objectives[13]mission_Actors[7]Hearing_Range = 30
Objectives[13]mission_Actors[7]CombatMovement = Offensive
Objectives[13]mission_Actors[7]weapon = MilitaryRifle
Objectives[13]mission_Actors[7]Variation = Random
Objectives[13]mission_Actors[7]Task = 0
Objectives[13]mission_Actors[7]Task_Guard_Range = 5
Objectives[13]mission_Actors[7]Task_Stay_In_Range = True
Objectives[13]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[7]Task_Scenario = NONE
Objectives[13]mission_Actors[8]Survive_Number = 0
Objectives[13]mission_Actors[8]Failed_Text = 
Objectives[13]mission_Actors[8]Remove_After = 0
Objectives[13]mission_Actors[8]positionX = 205.8298
Objectives[13]mission_Actors[8]positionY = 52.75515
Objectives[13]mission_Actors[8]positionZ = 83.76331
Objectives[13]mission_Actors[8]Heading = 25.0867
Objectives[13]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[8]Relationship_Group = Enemy1
Objectives[13]mission_Actors[8]AddBlip = True
Objectives[13]mission_Actors[8]ShowCone = True
Objectives[13]mission_Actors[8]Invincible = True
Objectives[13]mission_Actors[8]SetHealth = 4000
Objectives[13]mission_Actors[8]DieFromHeadShot = True
Objectives[13]mission_Actors[8]CanExitVehicle = True
Objectives[13]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[8]AlwaysFight = True
Objectives[13]mission_Actors[8]Seeing_Range = 30
Objectives[13]mission_Actors[8]Hearing_Range = 30
Objectives[13]mission_Actors[8]CombatMovement = Offensive
Objectives[13]mission_Actors[8]weapon = MilitaryRifle
Objectives[13]mission_Actors[8]Variation = Random
Objectives[13]mission_Actors[8]Task = 0
Objectives[13]mission_Actors[8]Task_Guard_Range = 5
Objectives[13]mission_Actors[8]Task_Stay_In_Range = True
Objectives[13]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[8]Task_Scenario = NONE
Objectives[13]mission_Actors[9]Survive_Number = 0
Objectives[13]mission_Actors[9]Failed_Text = 
Objectives[13]mission_Actors[9]Remove_After = 0
Objectives[13]mission_Actors[9]positionX = 251.2786
Objectives[13]mission_Actors[9]positionY = 34.11584
Objectives[13]mission_Actors[9]positionZ = 84.08785
Objectives[13]mission_Actors[9]Heading = 242.0954
Objectives[13]mission_Actors[9]String_Name = g_m_m_mexboss_02
Objectives[13]mission_Actors[9]Relationship_Group = Enemy1
Objectives[13]mission_Actors[9]AddBlip = True
Objectives[13]mission_Actors[9]ShowCone = True
Objectives[13]mission_Actors[9]Invincible = True
Objectives[13]mission_Actors[9]SetHealth = 4000
Objectives[13]mission_Actors[9]DieFromHeadShot = True
Objectives[13]mission_Actors[9]CanExitVehicle = True
Objectives[13]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[9]AlwaysFight = True
Objectives[13]mission_Actors[9]Seeing_Range = 30
Objectives[13]mission_Actors[9]Hearing_Range = 30
Objectives[13]mission_Actors[9]CombatMovement = Offensive
Objectives[13]mission_Actors[9]weapon = MilitaryRifle
Objectives[13]mission_Actors[9]Variation = Random
Objectives[13]mission_Actors[9]Task = 0
Objectives[13]mission_Actors[9]Task_Guard_Range = 5
Objectives[13]mission_Actors[9]Task_Stay_In_Range = True
Objectives[13]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[9]Task_Scenario = NONE
Objectives[13]mission_Actors[10]Survive_Number = 0
Objectives[13]mission_Actors[10]Failed_Text = 
Objectives[13]mission_Actors[10]Remove_After = 0
Objectives[13]mission_Actors[10]positionX = 258.5742
Objectives[13]mission_Actors[10]positionY = 67.29398
Objectives[13]mission_Actors[10]positionZ = 90.01941
Objectives[13]mission_Actors[10]Heading = 240.4495
Objectives[13]mission_Actors[10]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[10]Relationship_Group = Enemy1
Objectives[13]mission_Actors[10]AddBlip = True
Objectives[13]mission_Actors[10]ShowCone = True
Objectives[13]mission_Actors[10]Invincible = True
Objectives[13]mission_Actors[10]SetHealth = 4000
Objectives[13]mission_Actors[10]DieFromHeadShot = True
Objectives[13]mission_Actors[10]CanExitVehicle = True
Objectives[13]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[10]AlwaysFight = True
Objectives[13]mission_Actors[10]Seeing_Range = 30
Objectives[13]mission_Actors[10]Hearing_Range = 30
Objectives[13]mission_Actors[10]CombatMovement = Offensive
Objectives[13]mission_Actors[10]weapon = MilitaryRifle
Objectives[13]mission_Actors[10]Variation = Random
Objectives[13]mission_Actors[10]Task = 0
Objectives[13]mission_Actors[10]Task_Guard_Range = 5
Objectives[13]mission_Actors[10]Task_Stay_In_Range = True
Objectives[13]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[10]Task_Scenario = NONE
Objectives[13]mission_Actors[11]Survive_Number = 0
Objectives[13]mission_Actors[11]Failed_Text = 
Objectives[13]mission_Actors[11]Remove_After = 0
Objectives[13]mission_Actors[11]positionX = 234.2895
Objectives[13]mission_Actors[11]positionY = 87.6624
Objectives[13]mission_Actors[11]positionZ = 92.80584
Objectives[13]mission_Actors[11]Heading = 50.03995
Objectives[13]mission_Actors[11]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[11]Relationship_Group = Enemy1
Objectives[13]mission_Actors[11]AddBlip = True
Objectives[13]mission_Actors[11]ShowCone = True
Objectives[13]mission_Actors[11]Invincible = True
Objectives[13]mission_Actors[11]SetHealth = 4000
Objectives[13]mission_Actors[11]DieFromHeadShot = True
Objectives[13]mission_Actors[11]CanExitVehicle = True
Objectives[13]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[11]AlwaysFight = True
Objectives[13]mission_Actors[11]Seeing_Range = 30
Objectives[13]mission_Actors[11]Hearing_Range = 30
Objectives[13]mission_Actors[11]CombatMovement = Offensive
Objectives[13]mission_Actors[11]weapon = MilitaryRifle
Objectives[13]mission_Actors[11]Variation = Random
Objectives[13]mission_Actors[11]Task = 0
Objectives[13]mission_Actors[11]Task_Guard_Range = 5
Objectives[13]mission_Actors[11]Task_Stay_In_Range = True
Objectives[13]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[11]Task_Scenario = NONE
Objectives[13]mission_Actors[12]Survive_Number = 0
Objectives[13]mission_Actors[12]Failed_Text = 
Objectives[13]mission_Actors[12]Remove_After = 0
Objectives[13]mission_Actors[12]positionX = 252.992
Objectives[13]mission_Actors[12]positionY = 109.9939
Objectives[13]mission_Actors[12]positionZ = 99.37527
Objectives[13]mission_Actors[12]Heading = 312.1818
Objectives[13]mission_Actors[12]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[12]Relationship_Group = Enemy1
Objectives[13]mission_Actors[12]AddBlip = True
Objectives[13]mission_Actors[12]ShowCone = True
Objectives[13]mission_Actors[12]Invincible = True
Objectives[13]mission_Actors[12]SetHealth = 3000
Objectives[13]mission_Actors[12]DieFromHeadShot = True
Objectives[13]mission_Actors[12]CanExitVehicle = True
Objectives[13]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[12]AlwaysFight = True
Objectives[13]mission_Actors[12]Seeing_Range = 30
Objectives[13]mission_Actors[12]Hearing_Range = 30
Objectives[13]mission_Actors[12]CombatMovement = Offensive
Objectives[13]mission_Actors[12]weapon = MilitaryRifle
Objectives[13]mission_Actors[12]Variation = Random
Objectives[13]mission_Actors[12]Task = 0
Objectives[13]mission_Actors[12]Task_Guard_Range = 5
Objectives[13]mission_Actors[12]Task_Stay_In_Range = True
Objectives[13]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[12]Task_Scenario = NONE
Objectives[13]mission_Actors[13]Survive_Number = 0
Objectives[13]mission_Actors[13]Failed_Text = 
Objectives[13]mission_Actors[13]Remove_After = 0
Objectives[13]mission_Actors[13]positionX = 255.819
Objectives[13]mission_Actors[13]positionY = 109.6196
Objectives[13]mission_Actors[13]positionZ = 99.04566
Objectives[13]mission_Actors[13]Heading = 9.992506
Objectives[13]mission_Actors[13]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[13]Relationship_Group = Enemy1
Objectives[13]mission_Actors[13]AddBlip = True
Objectives[13]mission_Actors[13]ShowCone = True
Objectives[13]mission_Actors[13]Invincible = True
Objectives[13]mission_Actors[13]SetHealth = 3000
Objectives[13]mission_Actors[13]DieFromHeadShot = True
Objectives[13]mission_Actors[13]CanExitVehicle = True
Objectives[13]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[13]AlwaysFight = True
Objectives[13]mission_Actors[13]Seeing_Range = 30
Objectives[13]mission_Actors[13]Hearing_Range = 30
Objectives[13]mission_Actors[13]CombatMovement = Offensive
Objectives[13]mission_Actors[13]weapon = MilitaryRifle
Objectives[13]mission_Actors[13]Variation = Random
Objectives[13]mission_Actors[13]Task = 0
Objectives[13]mission_Actors[13]Task_Guard_Range = 5
Objectives[13]mission_Actors[13]Task_Stay_In_Range = True
Objectives[13]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[13]Task_Scenario = NONE
Objectives[13]mission_Actors[14]Survive_Number = 0
Objectives[13]mission_Actors[14]Failed_Text = 
Objectives[13]mission_Actors[14]Remove_After = 0
Objectives[13]mission_Actors[14]positionX = 288.9559
Objectives[13]mission_Actors[14]positionY = 77.17747
Objectives[13]mission_Actors[14]positionZ = 94.35821
Objectives[13]mission_Actors[14]Heading = 210.4494
Objectives[13]mission_Actors[14]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[14]Relationship_Group = Enemy1
Objectives[13]mission_Actors[14]AddBlip = True
Objectives[13]mission_Actors[14]ShowCone = True
Objectives[13]mission_Actors[14]Invincible = True
Objectives[13]mission_Actors[14]SetHealth = 5000
Objectives[13]mission_Actors[14]DieFromHeadShot = True
Objectives[13]mission_Actors[14]CanExitVehicle = True
Objectives[13]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[14]AlwaysFight = True
Objectives[13]mission_Actors[14]Seeing_Range = 30
Objectives[13]mission_Actors[14]Hearing_Range = 30
Objectives[13]mission_Actors[14]CombatMovement = Offensive
Objectives[13]mission_Actors[14]weapon = MilitaryRifle
Objectives[13]mission_Actors[14]Variation = Random
Objectives[13]mission_Actors[14]Task = 0
Objectives[13]mission_Actors[14]Task_Guard_Range = 5
Objectives[13]mission_Actors[14]Task_Stay_In_Range = True
Objectives[13]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[14]Task_Scenario = NONE
Objectives[13]mission_Actors[15]Survive_Number = 0
Objectives[13]mission_Actors[15]Failed_Text = 
Objectives[13]mission_Actors[15]Remove_After = 0
Objectives[13]mission_Actors[15]positionX = 310.6213
Objectives[13]mission_Actors[15]positionY = 63.75793
Objectives[13]mission_Actors[15]positionZ = 99.89009
Objectives[13]mission_Actors[15]Heading = 130.4152
Objectives[13]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[13]mission_Actors[15]Relationship_Group = Enemy1
Objectives[13]mission_Actors[15]AddBlip = True
Objectives[13]mission_Actors[15]ShowCone = False
Objectives[13]mission_Actors[15]Invincible = True
Objectives[13]mission_Actors[15]SetHealth = 4000
Objectives[13]mission_Actors[15]DieFromHeadShot = True
Objectives[13]mission_Actors[15]CanExitVehicle = True
Objectives[13]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[15]AlwaysFight = True
Objectives[13]mission_Actors[15]Seeing_Range = 30
Objectives[13]mission_Actors[15]Hearing_Range = 30
Objectives[13]mission_Actors[15]CombatMovement = Offensive
Objectives[13]mission_Actors[15]weapon = MilitaryRifle
Objectives[13]mission_Actors[15]Variation = Custom
Objectives[13]mission_Actors[15]Task = 0
Objectives[13]mission_Actors[15]Task_Guard_Range = 5
Objectives[13]mission_Actors[15]Task_Stay_In_Range = True
Objectives[13]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[15]Task_Scenario = NONE
Objectives[13]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 21
Objectives[13]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 11
Objectives[13]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 4
Objectives[13]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 5
Objectives[13]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 49
Objectives[13]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 1
Objectives[13]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 27
Objectives[13]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[13]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[13]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 8
Objectives[13]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 2
Objectives[13]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[16]Survive_Number = 0
Objectives[13]mission_Actors[16]Failed_Text = 
Objectives[13]mission_Actors[16]Remove_After = 0
Objectives[13]mission_Actors[16]positionX = 309.2983
Objectives[13]mission_Actors[16]positionY = 64.60666
Objectives[13]mission_Actors[16]positionZ = 99.88978
Objectives[13]mission_Actors[16]Heading = 165.4495
Objectives[13]mission_Actors[16]String_Name = g_m_y_mexgang_01
Objectives[13]mission_Actors[16]Relationship_Group = Enemy1
Objectives[13]mission_Actors[16]AddBlip = True
Objectives[13]mission_Actors[16]ShowCone = False
Objectives[13]mission_Actors[16]Invincible = True
Objectives[13]mission_Actors[16]SetHealth = 3000
Objectives[13]mission_Actors[16]DieFromHeadShot = True
Objectives[13]mission_Actors[16]CanExitVehicle = True
Objectives[13]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[16]AlwaysFight = True
Objectives[13]mission_Actors[16]Seeing_Range = 30
Objectives[13]mission_Actors[16]Hearing_Range = 30
Objectives[13]mission_Actors[16]CombatMovement = Offensive
Objectives[13]mission_Actors[16]weapon = MilitaryRifle
Objectives[13]mission_Actors[16]Variation = Random
Objectives[13]mission_Actors[16]Task = 0
Objectives[13]mission_Actors[16]Task_Guard_Range = 5
Objectives[13]mission_Actors[16]Task_Stay_In_Range = True
Objectives[13]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[16]Task_Scenario = NONE
Objectives[13]mission_Actors[17]Survive_Number = 0
Objectives[13]mission_Actors[17]Failed_Text = 
Objectives[13]mission_Actors[17]Remove_After = 0
Objectives[13]mission_Actors[17]positionX = 309.1841
Objectives[13]mission_Actors[17]positionY = 61.38301
Objectives[13]mission_Actors[17]positionZ = 99.89181
Objectives[13]mission_Actors[17]Heading = 134.7219
Objectives[13]mission_Actors[17]String_Name = g_m_y_mexgoon_02
Objectives[13]mission_Actors[17]Relationship_Group = Enemy1
Objectives[13]mission_Actors[17]AddBlip = True
Objectives[13]mission_Actors[17]ShowCone = False
Objectives[13]mission_Actors[17]Invincible = True
Objectives[13]mission_Actors[17]SetHealth = 4000
Objectives[13]mission_Actors[17]DieFromHeadShot = True
Objectives[13]mission_Actors[17]CanExitVehicle = True
Objectives[13]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[17]AlwaysFight = True
Objectives[13]mission_Actors[17]Seeing_Range = 30
Objectives[13]mission_Actors[17]Hearing_Range = 30
Objectives[13]mission_Actors[17]CombatMovement = Offensive
Objectives[13]mission_Actors[17]weapon = 966099553
Objectives[13]mission_Actors[17]Variation = Random
Objectives[13]mission_Actors[17]Task = 3
Objectives[13]mission_Actors[17]Task_Guard_Range = 5
Objectives[13]mission_Actors[17]Task_Stay_In_Range = True
Objectives[13]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[17]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[13]mission_Actors[18]Survive_Number = 0
Objectives[13]mission_Actors[18]Failed_Text = 
Objectives[13]mission_Actors[18]Remove_After = 0
Objectives[13]mission_Actors[18]positionX = 307.3248
Objectives[13]mission_Actors[18]positionY = 62.09211
Objectives[13]mission_Actors[18]positionZ = 99.8916
Objectives[13]mission_Actors[18]Heading = 197.29
Objectives[13]mission_Actors[18]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[18]Relationship_Group = Enemy1
Objectives[13]mission_Actors[18]AddBlip = True
Objectives[13]mission_Actors[18]ShowCone = False
Objectives[13]mission_Actors[18]Invincible = True
Objectives[13]mission_Actors[18]SetHealth = 3000
Objectives[13]mission_Actors[18]DieFromHeadShot = True
Objectives[13]mission_Actors[18]CanExitVehicle = True
Objectives[13]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[18]AlwaysFight = True
Objectives[13]mission_Actors[18]Seeing_Range = 30
Objectives[13]mission_Actors[18]Hearing_Range = 30
Objectives[13]mission_Actors[18]CombatMovement = Offensive
Objectives[13]mission_Actors[18]weapon = Unarmed
Objectives[13]mission_Actors[18]Variation = Random
Objectives[13]mission_Actors[18]Task = 3
Objectives[13]mission_Actors[18]Task_Guard_Range = 5
Objectives[13]mission_Actors[18]Task_Stay_In_Range = True
Objectives[13]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[18]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[13]mission_Actors[19]Survive_Number = 0
Objectives[13]mission_Actors[19]Failed_Text = 
Objectives[13]mission_Actors[19]Remove_After = 0
Objectives[13]mission_Actors[19]positionX = 67.56357
Objectives[13]mission_Actors[19]positionY = 61.11082
Objectives[13]mission_Actors[19]positionZ = 73.49816
Objectives[13]mission_Actors[19]Heading = 210.1094
Objectives[13]mission_Actors[19]String_Name = g_f_y_vagos_01
Objectives[13]mission_Actors[19]Relationship_Group = Enemy1
Objectives[13]mission_Actors[19]AddBlip = True
Objectives[13]mission_Actors[19]ShowCone = True
Objectives[13]mission_Actors[19]Invincible = True
Objectives[13]mission_Actors[19]SetHealth = 3000
Objectives[13]mission_Actors[19]DieFromHeadShot = True
Objectives[13]mission_Actors[19]CanExitVehicle = True
Objectives[13]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[19]AlwaysFight = True
Objectives[13]mission_Actors[19]Seeing_Range = 30
Objectives[13]mission_Actors[19]Hearing_Range = 30
Objectives[13]mission_Actors[19]CombatMovement = Offensive
Objectives[13]mission_Actors[19]weapon = SpecialCarbineMk2
Objectives[13]mission_Actors[19]Variation = Random
Objectives[13]mission_Actors[19]Task = 0
Objectives[13]mission_Actors[19]Task_Guard_Range = 5
Objectives[13]mission_Actors[19]Task_Stay_In_Range = True
Objectives[13]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[19]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = -1857.742
Objectives[13]ObjectiveMessages[0]positionY = -332.9629
Objectives[13]ObjectiveMessages[0]positionZ = 56.07692
Objectives[13]ObjectiveMessages[0]Message = Ok... They are heavily armed, I am not... Last thing I need is to alert them of my presence...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = Stefanie
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 2
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -1862.015
Objectives[13]ObjectiveMessages[1]positionY = -331.6147
Objectives[13]ObjectiveMessages[1]positionZ = 56.07692
Objectives[13]ObjectiveMessages[1]Message = If I'm spotted in there, I'll be dead for sure, it's game over. I better sneak around...
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = Stefanie
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 7
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = Sneak to the Parking Lot. Don't let the Vagos spot you!
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 254.0515
Objectives[14]positionY = 82.29828
Objectives[14]positionZ = 92.51952
Objectives[14]Heading = 3295.449
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 7.5
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Sneak to the top of the Parking Lot.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = 309.4905
Objectives[15]positionY = 75.33842
Objectives[15]positionZ = 98.87842
Objectives[15]Heading = 2385.449
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 5
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = There's Catalina! Listen in their conversation!
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 255.106
Objectives[16]positionY = -7.357791
Objectives[16]positionZ = 77.36108
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 51
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 10
Objectives[16]ObjectiveMessages[0]positionX = -1852.39
Objectives[16]ObjectiveMessages[0]positionY = -332.7567
Objectives[16]ObjectiveMessages[0]positionZ = 56.08458
Objectives[16]ObjectiveMessages[0]Message = PIG! My fucking grandma can lift crates better than you sorry idiots! Stupid puta!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = Catalina
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 3
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -1851.542
Objectives[16]ObjectiveMessages[1]positionY = -336.3185
Objectives[16]ObjectiveMessages[1]positionZ = 56.07947
Objectives[16]ObjectiveMessages[1]Message = And you! Did you find anything about that Army pig yet?!
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Catalina
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 8
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = -1858.006
Objectives[16]ObjectiveMessages[2]positionY = -334.8005
Objectives[16]ObjectiveMessages[2]positionZ = 56.07692
Objectives[16]ObjectiveMessages[2]Message = Tranquila Catalina. We got it covered, one of our guys found his phone number.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = Catalina's Associate
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 13
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = -1853.734
Objectives[16]ObjectiveMessages[3]positionY = -327.5946
Objectives[16]ObjectiveMessages[3]positionZ = 56.10477
Objectives[16]ObjectiveMessages[3]Message = Even if he knows about your business, he'll be dead soon, we'll find him.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = Catalina's Associate
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 18
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = -1853.771
Objectives[16]ObjectiveMessages[4]positionY = -321.8161
Objectives[16]ObjectiveMessages[4]positionZ = 56.16319
Objectives[16]ObjectiveMessages[4]Message = Did you give the details to Gonzalo yet?
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = Catalina
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = White
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 23
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[5]positionX = -1849.962
Objectives[16]ObjectiveMessages[5]positionY = -324.146
Objectives[16]ObjectiveMessages[5]positionZ = 56.15621
Objectives[16]ObjectiveMessages[5]Message = He has it alright. He's currently in that apartment down there sorting it out... probably...
Objectives[16]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[5]Sender = Catalina's Associate
Objectives[16]ObjectiveMessages[5]Subject = 
Objectives[16]ObjectiveMessages[5]MessageColor = White
Objectives[16]ObjectiveMessages[5]PlayFromStart = False
Objectives[16]ObjectiveMessages[5]Delay = True
Objectives[16]ObjectiveMessages[5]DelayTime = 27
Objectives[16]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[5]TypeSubtitle = False
Objectives[16]ObjectiveMessages[5]TypeTextMesage = True
Objectives[16]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[6]positionX = -1853.406
Objectives[16]ObjectiveMessages[6]positionY = -316.8674
Objectives[16]ObjectiveMessages[6]positionZ = 56.18662
Objectives[16]ObjectiveMessages[6]Message = AND FIND ME CLAUDE! I want that bastard dead! DEAD! Stupid pigs! Idiota!
Objectives[16]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[6]Sender = Catalina
Objectives[16]ObjectiveMessages[6]Subject = 
Objectives[16]ObjectiveMessages[6]MessageColor = White
Objectives[16]ObjectiveMessages[6]PlayFromStart = False
Objectives[16]ObjectiveMessages[6]Delay = True
Objectives[16]ObjectiveMessages[6]DelayTime = 32
Objectives[16]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[6]TypeSubtitle = False
Objectives[16]ObjectiveMessages[6]TypeTextMesage = True
Objectives[16]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[7]positionX = -1841.464
Objectives[16]ObjectiveMessages[7]positionY = -325.1485
Objectives[16]ObjectiveMessages[7]positionZ = 56.18359
Objectives[16]ObjectiveMessages[7]Message = Our first plan failed, but don't worry, we'll lure him out soon enough.
Objectives[16]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[7]Sender = Catalina's Associate
Objectives[16]ObjectiveMessages[7]Subject = 
Objectives[16]ObjectiveMessages[7]MessageColor = White
Objectives[16]ObjectiveMessages[7]PlayFromStart = False
Objectives[16]ObjectiveMessages[7]Delay = True
Objectives[16]ObjectiveMessages[7]DelayTime = 37
Objectives[16]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[7]TypeSubtitle = False
Objectives[16]ObjectiveMessages[7]TypeTextMesage = True
Objectives[16]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[8]positionX = -1838.931
Objectives[16]ObjectiveMessages[8]positionY = -330.8895
Objectives[16]ObjectiveMessages[8]positionZ = 56.14361
Objectives[16]ObjectiveMessages[8]Message = OK! Now, lets observe these idiotas as they keep fucking up my SPANK crates even more!
Objectives[16]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[8]Sender = Catalina
Objectives[16]ObjectiveMessages[8]Subject = 
Objectives[16]ObjectiveMessages[8]MessageColor = White
Objectives[16]ObjectiveMessages[8]PlayFromStart = False
Objectives[16]ObjectiveMessages[8]Delay = True
Objectives[16]ObjectiveMessages[8]DelayTime = 42
Objectives[16]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[8]TypeSubtitle = False
Objectives[16]ObjectiveMessages[8]TypeTextMesage = True
Objectives[16]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[9]positionX = -1842.291
Objectives[16]ObjectiveMessages[9]positionY = -333.2938
Objectives[16]ObjectiveMessages[9]positionZ = 56.10183
Objectives[16]ObjectiveMessages[9]Message = Come on you idiota, lift like you A REAL MAN!! Come on man, grow some fucking balls!
Objectives[16]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[9]Sender = Catalina
Objectives[16]ObjectiveMessages[9]Subject = 
Objectives[16]ObjectiveMessages[9]MessageColor = White
Objectives[16]ObjectiveMessages[9]PlayFromStart = False
Objectives[16]ObjectiveMessages[9]Delay = True
Objectives[16]ObjectiveMessages[9]DelayTime = 46
Objectives[16]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[9]TypeSubtitle = False
Objectives[16]ObjectiveMessages[9]TypeTextMesage = True
Objectives[16]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[17]Text = You can't risk alerting everyone while you're unprepared. For now go and collect that Army Veteran's Info.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 226.0075
Objectives[17]positionY = -9.255314
Objectives[17]positionZ = 72.78318
Objectives[17]Heading = 2385.449
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 2
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 264.5922
Objectives[17]mission_Actors[0]positionY = -997.0317
Objectives[17]mission_Actors[0]positionZ = -99.00876
Objectives[17]mission_Actors[0]Heading = 179.5389
Objectives[17]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[17]mission_Actors[0]Relationship_Group = Neutral
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = True
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Unarmed
Objectives[17]mission_Actors[0]Variation = Random
Objectives[17]mission_Actors[0]Task = 3
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 259.4983
Objectives[17]mission_Actors[1]positionY = -1000.198
Objectives[17]mission_Actors[1]positionZ = -99.00969
Objectives[17]mission_Actors[1]Heading = 318.1303
Objectives[17]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[17]mission_Actors[1]Relationship_Group = Neutral
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = True
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = Unarmed
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 3
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 266.1263
Objectives[18]positionY = -1006.752
Objectives[18]positionZ = -102.0086
Objectives[18]ObjectiveRotation = 2880.449
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Collect the Army Veteran's Info.
Objectives[19]CollectPickupsAddBlips = True
Objectives[19]FaildText = 
Objectives[19]Type = Collect_Pickup
Objectives[19]positionX = 258.4936
Objectives[19]positionY = -998.1475
Objectives[19]positionZ = -100.0086
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 2
Objectives[19]ObjectiveMessages[0]positionX = 264.9527
Objectives[19]ObjectiveMessages[0]positionY = -998.775
Objectives[19]ObjectiveMessages[0]positionZ = -100.0086
Objectives[19]ObjectiveMessages[0]Message = whohooaa maaaaaaaaan... this stuff's... whooohhooooo i need moooooore...
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = SPANKED-up Vagos
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 2
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 259.7849
Objectives[19]ObjectiveMessages[1]positionY = -998.2274
Objectives[19]ObjectiveMessages[1]positionZ = -100.0086
Objectives[19]ObjectiveMessages[1]Message = Y-yyyeeeaaa maaaaaan... Hey hey hey hey who is thiiissss????? oooohhh this feeeeels greeat...
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = SPANKED-up Vagos
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 6
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[20]Text = Exit the Apartment.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = 266.0565
Objectives[20]positionY = -1007.331
Objectives[20]positionZ = -102.0086
Objectives[20]Heading = 3130.449
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1.5
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = 
Objectives[21]positionX = 226.2632
Objectives[21]positionY = -8.647319
Objectives[21]positionZ = 72.78492
Objectives[21]ObjectiveRotation = 3225.449
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Take the Army Veteran's Info back to the Hotel.
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = -1843.571
Objectives[22]positionY = -337.9921
Objectives[22]positionZ = 56.07956
Objectives[22]Heading = 3295.449
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1.5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = -1845.338
Objectives[22]ObjectiveMessages[0]positionY = -337.4432
Objectives[22]ObjectiveMessages[0]positionZ = 56.08258
Objectives[22]ObjectiveMessages[0]Message = I better call this guy and ask him more about Catalina's SPANK business...
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = Stefanie
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 25
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

